CONTROLS

W A S Dmove
Q / Eorient camera
Left Clickselect an unlocked terrain surface from the list
Cswap camera view

GAMEPLAY

  1.  navigate and explore the current shape of the terrain
  2. bump into the white model of a math surface to collect it
  3. click on the logo of an available surface to let the terrain morph
  4. iterate!

NOTES:

this is a prototype I made in 2019 to explore the dynamics on different math surfaces:  Plane, Cylinder, Torus, Mobius band. 

The main goals were to achieve a consistent movement over the different surfaces, using their topological properties when crossing the edges, as well as to morph in real-time a single mesh into another shape.

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