Hypothesis
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CONTROLS
| W A S D | move |
| Q / E | orient camera |
| Left Click | select an unlocked terrain surface from the list |
| C | swap camera view |
GAMEPLAY
- navigate and explore the current shape of the terrain
- bump into the white model of a math surface to collect it
- click on the logo of an available surface to let the terrain morph
- iterate!
NOTES:
this is a prototype I made in 2019 to explore the dynamics on different math surfaces: Plane, Cylinder, Torus, Mobius band.
The main goals were to achieve a consistent movement over the different surfaces, using their topological properties when crossing the edges, as well as to morph in real-time a single mesh into another shape.
| Status | Prototype |
| Platforms | HTML5 |
| Author | frabulous |
| Genre | Educational |
| Made with | Unity |

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