Hypothesis
CONTROLS
W A S D | move |
Q / E | orient camera |
Left Click | select an unlocked terrain surface from the list |
C | swap camera view |
GAMEPLAY
- navigate and explore the current shape of the terrain
- bump into the white model of a math surface to collect it
- click on the logo of an available surface to let the terrain morph
- iterate!
NOTES:
this is a prototype I made in 2019 to explore the dynamics on different math surfaces: Plane, Cylinder, Torus, Mobius band.
The main goals were to achieve a consistent movement over the different surfaces, using their topological properties when crossing the edges, as well as to morph in real-time a single mesh into another shape.
Status | Prototype |
Platforms | HTML5 |
Author | frabulous |
Genre | Educational |
Made with | Unity |
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