Hortus Apeiron
Hortus Apeiron
a metaphysical walk through the topological garden of Apeiron
Controls
Action | Control |
---|---|
rotate camera | mouse movement |
interact | mouse left click |
movement | W A S D |
run | left-Shift (hold) |
pause menu | M or P |
Notes
N.B: the current build should not be considered the definitive version.
The aim of current version was to have a solid character controller, capable to move through the morphing terrain; as well as to test simple but effective overall aesthetics for the game.
Some of the puzzles are definitely still rough and I swear they're going to be changed in future versions.
If interested in the math theory used in this project, you can find some aspects explained at this page: https://frabulous.github.io/hortus-webpage/theory.html
Known Issues
- crash of the browser version: depending on the browser you are using (and maybe depending on your OS) the current webGL build might crash in some -apparently random, still under investigation- situations, making the browser launch an error message and freeze the game; in that case, the only, sad solution is to restart the game
Status | In development |
Platforms | HTML5 |
Author | frabulous |
Genre | Puzzle |
Made with | Unity |
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