Hortus Apeiron

a metaphysical walk through the topological garden of Apeiron

Controls

Action Control
rotate camera mouse movement
interact mouse left click
movement W A S D
run left-Shift (hold)
pause menu M or P

Notes

N.B: the current build should not be considered the definitive version.

The aim of current version was to have a solid character controller, capable to move through the morphing terrain; as well as to test simple but effective overall aesthetics for the game.

Some of the puzzles are definitely still rough and I swear they're going to be changed in future versions.

If interested in the math theory used in this project, you can find some aspects explained at this page: https://frabulous.github.io/hortus-webpage/theory.html

Known Issues

- crash of the browser version: depending on the browser you are using (and maybe depending on your OS) the current webGL build might crash in some -apparently random, still under investigation- situations, making the browser launch an error message and freeze the game; in that case, the only, sad solution is to restart the game

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